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fire armor ragnarok

That said anything soft will die in the first volley and anything a bit meatier would then be taking extra damage. More damage for me and everyone else. Your mileage may vary and so pick Taunt instead if desired. Since Mako's Bite can only be slotted at 27 it is fine to just drop four Kinetic Combat into Thunder Kick during leveling, then switch them out later with Unslotters bought from the auction house. It's easy! Although the animation shows numerous bolts hitting the target one after another, they "all" connect at the same time in one bundle of damage. I will be using this for non pylon play since the DoT and the -res would be more useful on lower HP mobs. Bopper to the rrrrrrescue! Nice looking build too! It definitely won't protect you against defense debuffs and your total mitigation is lower than it could be because you're dividing your attention between various different forms of mitigation rather than taking advantage of unusually strong powers and super-linear scaling. Between his Overload giving him immunity to damage and his incredible debuffs he is near unkillable without extreme amounts of recharge/debuff protection. I guess what I'm trying to point out is that I did build for layered defense. Some (at least for now) exclusive items were added like some rewards for server first 99 characters. The KD from Dragon's Tail was -very- felt with the time spent falling and getting up buying precious seconds. With Barrier it's at 88.9%. If seeing a certain type of enemies gives you trouble (Vhaz?) But once we are debuffed that chance increases to 80-95% chance of hitting. Martial Arts also has two places to slot Force Feedback +recharge procs turning the build into something turbo charged straight out of a random Fast and Furious movie. - Used my lores (Banished Pantheon) on AVs and on that ambush on the top of the hill. Sure, Council is never a problem but there is more to CoH than Council. The number of hits is dependant on the skill level used. Same pylon defeat numbers either way. At that point the 75% chance for a DoT will do more. Sorry but no. Go in, Burn, AoE, boom, melting pack and damage is immediately cut. Since an AV will be +3 on top of the resist debuff it makes the -res aspect of the Interface near useless. Wind, Earth, and Fire property Class : Armor Defense: 58 Weight : 350 Required Level : 54 Jobs: All except Novice Class. This is now, don't stay out. This has nothing to do with DDR. When Surtur showed his malevolence and taunted Thor about the fact that the latter's father, Odin is no longer on Asgard, it led to a lengthy battle on Muspelheim. You're also overlooking the fact that Soul Mastery effectively gives me soft-capped defense to everything if I so choose via -hit debuffs and an additional -20% damage. Powerleveled myself to 22 before started as is my usual. Register. This is not recommended for shared computers, Back to New Player Zone and General Guides. that doesn't make you fire2. But this does not protect against -recovery debuffs! This is not a character I would expect to survive the 801 challenge unlike the Rad/MA. Could have take him but it was so... very... slow... that I gave up. It is important to notice that the build HAS sapper protection. I am not sure if his Lingering Radiation has an accuracy check but eventually he would use it, or it would land, and I'd have minutes added to all cooldowns. - Slash. 99 Reward Box (Non-Rebirth) Lv. Also, the reason I take Fly so late is because we can purchase the Steam Jump and Jump pack from the P2W vendor that makes Hover fly as fast as Fly. Some items are also for transcendentclasses only. Apparently it's a 50% to go off every ten seconds with a full team around. Damage is based off the user's MATK. From ARK: Survival Evolved Wiki < Mod:Primal Fear. What a slog, good god It was my first time so things to remember for a next time: kill the damn healing nictus first That's about it. Sign up for a new account in our community. Level 50 Magic TankerPrimary Power Set: Fiery AuraSecondary Power Set: ClawsPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Energy Mastery, Hero Profile:Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)Level 1: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Dmg/EndRdx(48)Level 2: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(13), Prv-EndRdx/Rchg(13), Prv-Heal/EndRdx(15), Prv-Heal(15), Prv-Absorb%(50)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19)Level 6: Slash -- HO:Nucle(A), HO:Nucle(19), TchofLadG-%Dam(21), AchHee-ResDeb%(21), TchofDth-Dam%(23), Hct-Dam%(23)Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), Ksm-ToHit+(27)Level 10: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31)Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), StdPrt-ResDam/Def+(33)Level 14: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/Rech(34), SynSck-Dam/Rech(34), SynSck-EndMod(34), SynSck-Dam/Acc/End(36)Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)Level 18: Burn -- HO:Nucle(A), HO:Nucle(39), Obl-%Dam(39), FuroftheG-ResDeb%(39), Arm-Dam%(40), Erd-%Dam(40)Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(42), SprMghoft-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(42), GssSynFr--Build%(50)Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(43)Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)Level 28: Focus -- Apc-Dmg(A), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(45), FrcFdb-Rechg%(46)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A)Level 38: Tough -- EndRdx-I(A)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(37)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 50: Musculature Core ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Banished Pantheon Radial Superior AllyLevel 50: Barrier Core EpiphanyLevel 50: Assault Core Embodiment------------, - Someone needed help with an AV they were not denting, 'What the heck, are you using envenomed daggers or do tankers do that much damage??'. With a second ATO stack it's overcapped. |ADAE5013DFAB7A98F359163349E797F9CEB9E73BE7CEDC66CE8EFA1E1C3E3722A4E| Fire Armor/Claws. On one hand the +12% final -res chance on Burn still appears to me superior than a damage proc. Previously known as Fire/Claws: the Brunker. The rotation, with a small gap, is Follow-up, Slash, Focus. In single target I try to start with Storm Kick (defense, resists), Crippling Axe Kick (-res proc), Burn (make use of CAK's -res proc), Crane Kick (accelerate everything). The extra recovery added from the new slots has been good at offsetting the cost of Assault. fire property armor - posted in New Player Zone and General Guides: hi its me again~... Im trying certain stuff in the game as anewbie and read wiki for info~ can someone tell me how the heck my merchant send in kingdom come only in 3 hit? Drain 100 SP as the armor … Everything would be okay until she used her hold. But this does not protect against -recovery debuffs! HOME; NEWS; MEMBER; DOWNLOAD; TOPUP; RANK; WOE; BGR; COMMUNITY; SUPPORT; News. Goibne's Armor Set Goibne's Spaulders Goibne's Greaves Goibne's Armor Goibne's Helm Vit +5 Max HP +15% Max SP +5% DEF +5 MDEF +5 … please don't tell me you carded pasana into a volcano armor. It's important to notice that on AVs there will be more bang for the buck with Degenerative. So if you're farming, you might prefer Blazing Aura, but if it's normal content I doubt you'd rarely ever hit more than 5 with Blazing Aura anyways. The build is up there. I didn't have Barrier or Melee Hybrid on and They couldn't dent me. All rights reserved. Chemical Gas Cylinder x2000. Regular non heavy proc slotting returns for Burn and Crippling Axe Kick for this build at least. For new new players with zero influence check my signature for money making. If you're doing sapping content (a friend of mine made an AE arc purpose made to slap me, and it worked really well with sapping enemies) use Consume either on cooldown or keeping an eye on the buff. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/, Burner McSlicey: Level 50 Magic TankerPrimary Power Set: Fiery AuraSecondary Power Set: ClawsPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery, Hero Profile:Level 1: Blazing Aura -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(7)Level 1: Swipe -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(7), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(11)Level 2: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(15)Level 4: Slash -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(19), CrsImp-Dmg/Rchg:50(21), CrsImp-Acc/Dmg/Rchg:50(21), CrsImp-Acc/Dmg/EndRdx:50(23)Level 6: Healing Flames -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:40(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25)Level 8: Temperature Protection -- GldArm-ResDam:40(A), GldArm-End/Res:40(27), GldArm-3defTpProc:40(27), GldArm-Res/Rech/End:40(29), StdPrt-ResDam/Def+:30(29)Level 10: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt/Rng:50(31)Level 12: Consume -- EffAdp-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc/Rchg:50(31)Level 14: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)Level 16: Spin -- FuroftheG-Acc/Dmg/End/Rech:50(A), FuroftheG-Acc/End/Rech:50(33), Arm-Acc/Dmg/Rchg:50(34), Arm-Acc/Rchg:50(34), Arm-Dmg:50(34)Level 18: Burn -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(36), SprGntFis-Acc/Dmg/Rchg:50(36), SprGntFis-Dmg/EndRdx/Rchg:50(36), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(37), SprGntFis-Rchg/+Absorb:50(37)Level 20: Follow Up -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(39)Level 22: Kick -- FrcFdb-Rechg%:50(A)Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40)Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42)Level 28: Focus -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(42), Apc-Acc/Dmg/Rchg:50(42), Apc-Acc/Rchg:50(43), Apc-Dmg/EndRdx:50(43), Apc-Dam%:50(43)Level 30: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-ResDam/Re TP:50(45), ShlWal-Def/EndRdx/Rchg:50(45)Level 32: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46), Rct-ResDam%:50(46)Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)Level 38: Shockwave -- Ann-Acc/Dmg/EndRdx/Rchg:50(A), Ann-Acc/Dmg/EndRdx:50(48), Ann-ResDeb%:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Acc/Dmg/EndRdx:50(50)Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- Prv-Absorb%:30(A)Level 49: [Empty] -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)Level 50: Cardiac Core Paragon

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