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Exit the area and loot bread and witch paper before going north. Head to the door. Brian.exe dejó de funcionar A medida que avanzamos y Brian se va adentrando en Sintracorp, nos vamos dando cuenta de la importancia de la familia fundadora en la trama. (Optionally visit Doshi on 3th floor and exchange the electronic part for lantern). Taking the path that leads up and right you come across a blood pool and office workers. game tutorial, game guide and game reviews. When you get the doll and exit, you are in a room with baby carriages. He begins to sabotage Brian's attempts to move through the building, though. Then head south and move the monitor to block the movement. Mrs. Sosa appears to be afraid of him, since in one event when Brian approaches Sosa, when he asks about Hugo, she's much more alert and concerned and begins to search around. Followers. Backtrack to security station 3 and use VHS to watch security video (Doshi). Take the elevator to floor 3. He reacts ominously, though still somewhat friendly. I'm QUITE sympathetic towards Hugo - if Sintracorp is rotten from the inside, it's clear that it doesn't have a patch on society at large. Mr. Hugo is an employee of Sintracorp. When Hugo enters the room, she's then silent just as before. Go to 5th floor and give the family photo to Sintra. Head right to the coffin while avoiding them. The Revenge of Johnny Bonasera Episode 3 Full Walkthrough, Remothered: Broken Porcelain Walkthrough (Spoiler Free), Deadly Station: Walkthrough & Achievement Guide, The Revenge of Johnny Bonasera Episode 4 Full Walkthrough, Kathy Rain Walkthrough 2021 (100% Achievement Guide), Little Nightmares II Walkthrough (100% Achievement Guide), TurnTack: Walkthrough with All Achievements Guide, Ocean’s Heart Walkthrough (Main & Side Quests; Item Locations), Zwei The Ilvard Insurrection Walkthrough (100% Achievement Guide), Zombie Army 4 Dead War: “Hoarder” Achievement Guide, Valheim: How to Flatten an Area in One Command, Zombie Army 4 Dead War: How to Get “Send me an angel” Achievement, Bloons TD 6: Easy Cubism Chimps Strategy. Your email address will not be published. Head west to save station (collect soda and save your progress). Chase him where you moved the monitor and interact with him before he escapes. Test three wants you to prevent boxheads reaching the beach. Test two makes you move a box in the grid and collect briefcases and rewards for few rounds. So this guide starts partway through the game from the 4th floor after you have collected Sintra family photo. Go to the curtains and close them. Open mirror to get tape and head back to the first hallway. The boss sends the security guard away if you helped those tangled up guards. Yuppie Psycho Wiki is a Fandom Gaming Community. Unplug those wires on the wall and choose [YES]. achievement]. Now that you see again, grab the tea set from here, and a plant from the master bedroom north of bathroom. Choose [4:3] and head north using the tables. yuppie psycho \ mr devil. Mr. Hugo, for the most part, is a friendly and jovial man, if not the office clown. Avoid the guard by hiding under the table, use middle pillar as cover, collect ink cartridge from the briefcase and head north. Once Brian enters the fifth floor, he's greeted and given a tour by Hugo. There is monitor station 10 (come back later for the video) and tangled up guard. Maid of Sker Walkthrough and Achievements Guide, Warhammer Vermintide 2 Bounty Hunter Guide, Yuppie Psycho Executive Edition Achievements, Yuppie Psycho Executive Edition Achievements 100%, Yuppie Psycho Executive Edition Achievements list. Push those boxheads away from the beach and after a while they turn angry and walk away. The trick here is to lure the boss into a landmine as it explodes. Head south and push the button, afterwards push the puker to the side and head west. Afterwards use the new camera you got earlier to repair the broken one in this room. This guide will help you unlock every achievement. GamePretty strive to provide in-depth content you won’t find anywhere else. Snake appears at the swing and fire is surrounding you. Use the vent in monitor station 5 to come to the start of the area and go to the elevator. Use it in three panels to open escape route (correct panels are now randomized). It will give you the basic steps you need in order to track down those hard to find achievements. Inside the living room, fix your glasses on the desk. Lower the water from the north-east corner (soda on the left side table), go down the ladder to grab Corvo ID. [Daddy achievement]. Required fields are marked *. Grab another piece of a photograph from here and talk to Hugo inside the closet. The Key Got the key to the graveyard. which includes game news. 22. Head north after guard and push the filing cabinet to make a hideout. However, when Brian reveals he has witch paper, Hugo's entire demeanor becomes more ominous. He's extremely friendly at first, until Brian finds his first sheet of witch paper. Use the button on the wall panel and head to Rei’s room (right of bathroom). Stole the dagger from Hugo’s hands. Now return to the elevator and head south. After your discussion with Sosa, examine Hugo's desk (directly south of yours) to get a tin of ... Yuppie Psycho Guide Home. Go east (grab the witch paper from the briefcase) hug the wall and run past the pukers when they turn (you might get hit). Avoid colliding with stacks of paper or the test is over. Grab the bloody key under the plant and go to office F. Inside are some mines and loot (witch paper, dry noodles, 2 battery, candy bar). At this point on you can get the snake to bite you, get the red ball on the right side path in the fire maze and drink the blood from the pool before going to the coffin. Hide Full Bio Read More . Push the middle button again and use button on the left panel to move the remaining cubicles up. Head south and hide under the table (don’t use light). Mr. Hugo is a character in Yuppie Psycho. Go right, kill the mine and use Corvo ID. Talk to Kate and Sosa. Use srewdriver on the red monitor and collect security card from the tangled up guard. You can head south at the junction, avoid the rotaiting puker and get dry noodles and a VHS tape. After completing the tests Chapman throws some money to the ground (200 credits). Leave to 2nd floor. Afterwards return to 3th floor and visit monitor station 10 (laughter). Call Us: +44 (0)7474 124 340 +44 (0)7906 297 117; FIND US: Cromwell Rd, 70 PYM COURT, CB1 3FB CAMBRIDGE, UK Y aunque estemos hablando de terror, Yuppie Psycho se atreve a jugar con el tono, introduciendo escenas que tiran más por la comedia o directamente la parodia. Head to T-junction and go north. He's even seen hindering progress, such as when Brian is trying to find the Hexenhammer and Hugo comes in and turns the light off as he's in the room with the mine monsters. You can save here. There's nothing else you can do here, so exit back to your office. Still in progress, Needs Wiki Magic Love. In this guide, We try to focus on Yuppie Psycho Unlock All Achievements. You will love it. If Rei saw you and tries to stab you, give her a candy (timing can be tricky). Continue to the next side passage and hide in the closet. You can grab coffee powder from the briefcase and pizza from the right side cabinet. Use the tables as cover while heading to the next set of wires to unplug. Once you wake up, heal, and you can save inside the wall crack. Consequently, packs of players are now taking to their computers to boot up this wonderful title. He actually goes to the 4th floor to send Kate into the gas filled area and trap you in a boss battle with Dot Matrix.

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